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Text File | 1997-10-20 | 9.1 KB | 202 lines | [TEXT/R*ch] |
- 19/10/97
- ================================================================
- Title : Harm's Way
- Filename : harmsway.bsp
- Author : Brian Morgan (Duley)
- Email Address : bmorgan@ns.sympatico.ca
- Description : Quake Map made from the ground up. A base
- style level designed for single player.
-
- Additional Credits to : Beta testers for helping me find the bugs.
- Id for making Quake. Ben Morris for
- Worldcraft.
-
-
- Duley's Home Page:
- www3.ns.sympatico.ca/bmorgan/
-
- ================================================================
-
- * Play Information *
-
- Single Player : Yes, that's what it was designed for.
- Cooperative : Yes, 3 starts, untested
- Deathmatch : Yes - 6 player starts, untested
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : Yes, a couple new textures
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : WorldCraft
- Known Bugs : None that I'm aware of. Let me know.
- Note, the map size may make it difficult
- play on an 8mb machine. Untested.
-
- Build Time : Lost track of hours, much of which went into
- texture alignment. It didn't help that I
- totally redid some of the rooms.
-
- Texture Wad used : Base, plus a wad of some textures I created
- from scratch, or modified from existing
- textures.
-
- Compile machine : P100 w/ 32MB RAM
- QBSP Time : 1192 sec
- Light (-extra) Time : 5760
- VIS (-level 4) Time : 11259
-
- Brushes : 1739
- Entities : 570
- Models : 88
-
- * Other Info *
-
- I had the misfortune of releasing this map on
- the same day Quake 2 test was released. My level
- looks pretty anemic compared to The Q2 base :)
-
- This was my first attempt at a base style level.
- Probably my last. The texture alignment is very
- unforgiving as compared to other style levels
- I have made. I probably could have completed
- two other levels in the time it took me to make
- this level. Also, you are somewhat limited in the
- monster selection, in order to keep to a believable
- theme. It's hard to explain a vore in a military base.
-
- Because of map size, you may have to run this map with
- the -winmem 10 command if it chokes on your system.
-
- THE STORY SO FAR...
-
- "Canít you fly this thing a little straighter?",
- I complained after having another storage container heave
- itself up against me for the third time.
- "Sure I can," Inok replied, "if you donít mind me
- taking one of those surface to air missiles up the tailpipe.
- You wanna take a turn trying to fly this thing?"
- Hey, I wasnít really complaining, just whining
- to take my mind off this fiasco. 6 of 10 planes lost in just
- 5 minutes had me a little on edge.
- Harmís Way, built as a top secret research facility,
- had been kept hush hush since itís completion. No one knew
- what kind of garbage those snot nosed scientists were working
- on. Rumors you heard about the stuff they did came right out
- of Star Trek, so you had to take them with a grain of salt.
- Stories of cloning, gene manipulation and the like were fun
- to joke about over a few beer, but didnít make them true. But
- given the last two days' events, you never knew.
- Central Command had lost contact with the Harmís Way
- installation 2 days ago. Because of the high security surrounding
- the facility, it had been constructed with no landing facilities.
- The only way in or out was through a series of teleport jumps.
- However, when CC tried to send an investigator through the
- teleport yesterday, a small clump of congealed flesh and hair
- fell back out of the teleport a few seconds later. A second
- attempt had not been made.
- It had been decided to take the installation by force.
- The plan was to blast a hole in the roof of the facility, and
- have a team of men parachute in and retake the facility. That
- team of men was getting smaller by the second, with 6 ships
- already shot down. It would appear that those scientists had
- also been working on military research as well, as the accuracy
- of their surface to air missiles seemed to indicate. If only...
- The ship took a sudden dive as Inok avoided another missile.
- A loud explosion rocked the ship as one of the wingmenís ships was
- impacted by the missile. Make that 7 ships gone.
- Well, Iíd be going in armed to the teeth, if that was any
- consolation. A rocket launcher and grenade launcher should take
- care of most resistance.
- The sweet sound of a missile detaching and sent merrily
- towards itís target sounded in my ears as Inok let loose a missile
- toward the facility. This was the closest we had been able to get
- to the place. Inok really was the best pilot in the force.
- "Yeee-hawww!" Inok yelled as the explosion sounded. Our
- missile had made a direct hit, and debris and dust rose in the air
- from the roof of the facility. "You ready to go dude?" he asked me.
- As ready as Iím ever gonna be, I thought as I moved toward the back
- of the ship to gather up my weapons. I had just laid my hands around
- my trusty shotgun, and was reaching for the grenade launcher, when
- the ship banked up sharply, setting me on my back. A ball of fire,
- and a ear shattering boom, and the next thing I knew I was staring
- at sky. The back of the ship had been blown away. The ship was
- shuttering violently. "I think I can keep it airborne long enough
- to get above the hole I blew in the roof," Inok yelled back. "You
- gotta do it now, we ain't gonna get a second chance." Why I hadnít
- been wearing my parachute from the start, Iíll never know, but now
- it was gone with all my high powered weapons, wherever the tail end
- of the ship had been blasted too.
- "Get in as low as you can, Inok, I gotta make this jump
- without a chute."
- Inok actually turned in his seat to look at me. He smiled,
- "No problem man, shouldnít be too difficult to get right where you
- want, without a tail end, and trying to avoid missiles at the same
- time. Sheeeet man."
- I laughed to myself, if anyone could get me that close, Inok
- could. We approached the opening. I had to time this just right.
- "Been nice knowing you man," Inok called as I leaped out of the ship.
- Last thing I saw as I fell through the opening into Harmís Way was
- Inok and his ship going up in a ball of flames as it smashed into
- the cliff face.
- "Nice knowing you too, pal."
-
- The fun begins...
-
-
- * COPYRIGHT NOTICES and PERMISSIONS *
-
- This level is copyright 1997 by Brian Morgan. Permission to use,
- copy and distribute unedited copies of this file -- [harmsway.zip] --
- is hereby granted, provided that no fee is charged for the use or
- availability of this file (other than the normal connection costs for
- on-line services, if applicable). The above copyright notice and this
- permission notice must be left intact in all copies of this file.
-
- Commercial distribution of this file, in whole or in part, requires
- prior agreement with the author. Commercial distribution includes
- any means by which the user is required to pay either for the support
- (e.g. book, newsletter or CD-ROM) or for the file itself. Unauthorized
- commercial distribution is prohibited.
-
- If you wish to commercially distribute this file, note the following:
-
- (1) This file contains intellectual property (including, but not
- limited to, textures and other artwork) owned solely by Id
- Software (www.idsoftware.com), and is subject to any and all
- copyrights held by them. The author does not have authority
- or permission, either expressed or implied, to grant usage of
- Id's copyright, and, by granting permission to use this level
- in a single commercial release, does not claim or waive their
- rights thereby.
-
- (2) Permission is granted by the author for the one-time commercial
- distribution of this file if all of the following conditions are
- met:
-
- (a) The author is notified by email prior to the file's inclusion
- on any commercial release;
- (b) The author is provided with one (1) "contributor's copy" of
- the finished product upon it's release. Said "contributor's
- copy" is to be sent to the author using the shipping address
- specified by the author in his/her reply to the publisher's
- initial email notification, and is to be provided at no cost
- to the author;
- (c) This file (including this copyright notice) is not to be
- modified in any way, and shall be distributed as the author
- intended;
- (d) The author retains all relevant and proper copyrights to this
- work both prior to and subsequent to the commercial release of
- this file.
-
- (3) By requesting a shipping address from the author, the publisher
- signifies acceptance of, and agrees to abide by, these conditions.
- By returning a valid shipping address to the publisher, the author
- thereby grants the publisher one-time usage of the author's
- copyrighted work for commercial purposes.
-
- Thank you for your interest in this work.
-